League of Legends Patch 10.11: ADC Buffs, Volibear Rework, and More Balance Changes
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League of Legends Patch 10.11: ADC Buffs, Volibear Rework, and More Balance Changes

May 31 GL  

The Marksman Class: Addressing Durability Issues

The marksman class faces significant durability problems, particularly in the early laning phase. Their power heavily relies on their supports, making them vulnerable to aggressive play. This has led to gameplay satisfaction issues, as a marksman’s strength is directly tied to their survival time.

To address these concerns, we are increasing the mobility and base health of ADCs. This should reduce the aggressive punishment they face when they fail and allow them to recover and perform well in fights.

Specific Changes for Solo-Laner Marksman Champions

We are also providing tailored changes for solo-laner marksman champions like Lucian and Vayne. These champions need more specific buffs to address their unique playstyles and power issues, beyond just general durability boosts.

  • Lucian: Increased passive critical strike chance from 75% to 100%.
  • Vayne: Enhanced Q attack damage bonus from 50/55/60/65/70% to 60/65/70/75/80% of total attack damage.
  • Tristana: Adjusted base attack speed ratio from 0.656 to 0.679.

General Health and Health Growth Boosts

Each champion listed below receives a base health and health growth boost to enhance their overall durability.

  • Aphelios: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Ashe: Base health increased from 539 to 570, and health growth from 85 to 87.
  • Caitlyn: Base health increased from 481 to 510, and health growth from 91 to 93.
  • Draven: Base health increased from 574 to 605, and health growth from 88 to 90.
  • Ezreal: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Jhin: Base health increased from 556 to 585, and health growth from 91 to 93.
  • Jinx: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Kai’Sa: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Kog’Maw: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Miss Fortune: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Sivir: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Twitch: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Varus: Base health increased from 500 to 530, and health growth from 86 to 88.
  • Xayah: Base health increased from 500 to 530, and health growth from 86 to 88.

These changes aim to improve the overall durability and performance of marksman champions, making them more resilient in the early game and better equipped to handle aggressive play.

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