Enigma is a ranged intelligence hero typically played as an offlaner or utility support. He is the personification of cosmic energies, featuring a variety of disruptive abilities and ethereal minions called Eidolons.
Abilities
Malefice: Enigma applies a staggered stun to a single enemy target, stunning every 2 seconds for up to three instances. Each stun deals magic damage.
Demonic Conversion: Enigma instantly kills a creep and transforms it into three mini Eidolons. These Eidolons deal ranged physical damage and can multiply into two lesser Eidolons if they land six attacks. Each successful attack restores their health.
Midnight Pulse: Enigma generates a sphere of dark energy that deals damage to enemy units based on their maximum health. This damage is pure and cannot be mitigated by magic damage reduction or immunity.
Black Hole: Enigma creates a singularity that sucks in and disables enemy units, dealing up to 150 pure damage per second. This ability lasts 4 seconds and is a channeling spell, making Enigma vulnerable to stuns and silences while channeling.
Skill Build
- Demonic Conversion: Max this ability first to farm creeps and neutral units.
- Midnight Pulse: Invest in this for its multiplicative scaling in the late game.
- Malefice: Prioritize this in the mid game for its effectiveness against heroes with long cast animations.
- Black Hole: Invest in this at every ultimate level for its initiation power.
Item Build
- Start with: Soul Ring and Magic Wand to fuel Demonic Conversion and provide instant regeneration.
- Mid Game: Blink Dagger for initiation and escape.
- Late Game: Helm of the Dominator to enhance Eidolon attack speed and active ability.
- Protection: Black King Bar to prevent stuns and disables, or Linken’s Sphere to block piercing effects.
- Utility: Refresher Orb to extend Black Hole duration, Shiva’s Guard for movement speed slow and magic damage, and Aghanim’s Scepter for automatic Midnight Pulse application.
Combo
- Use Midnight Pulse to set up the area.
- Initiate with Black Hole, using Blink Dagger if necessary.
- Clean up with Malefice to prevent escape.
Counter
- Silencer: Global Silence can instantly stop Black Hole.
- Vengeful Spirit: Magic Missile with Level 25 talent can stun and disable Enigma.
- Winter Wyvern: Winter’s Curse can disable Enigma.
- Rubick: Spell Steal can copy Black Hole, while Telekinesis can interrupt Enigma.
Enigma’s presence on the map is feared by opponents due to his powerful initiation and control abilities, making him a valuable asset in team fights. However, his vulnerability to stuns and silences while channeling Black Hole requires strategic play to maximize his effectiveness.